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Press release: Funforge to publish and distribute EVOLUTION™ in French speaking countries

Press release: Funforge to publish and distribute EVOLUTION™ in French speaking countries

Paris (France) – April 13, 2016,

PRESS RELEASE

Funforge to publish and distribute EVOLUTION in French speaking countries.

 

Today, Funforge is very pleased to announce that North Star Games, LLC awarded Funforge the rights to publish and distribute the board game Evolution in French speaking countries. It will be available in these countries by the end of 2016.

For now, this partnership only concerns Evolution, not the expansions. Of course, both companies expect to have further collaborations on Evolution. Stay tuned on our respective social networks for more details.

So far, Evolution already sold over 40.000 copies worldwide.

Evolution SE _BoxRight3D-1000v2

About the game: Evolution, the dynamic game of survival

In a dynamic ecosystem where food is scarce and predators lurk, your species will have to adapt to survive. With other 12,000 ways to evolve your species, every game becomes a different adventure. So gather your friends and see who best adapts to the changing world around them.

Category: board game

Number of players: 2-6

Playing time: 50−70 min

Authors: Dominic Crapuchettes, Dmitry Knorre, Sergey Machin.

Artists: John Ariosa, Giorgio De Michele, Catherine Hamilton, Kurt Miller, Jacoby O’Connor.

 

About Funforge

Created in 2008, Funforge is a privately held company with office located in Paris – France, which publishes and distributes fun and beautiful card and board games for a wide audience, with great replayability.

Since its creation, Funforge became a recognized publisher in the boardgame industry, being distributed worldwide (France, US and North America, Germany, United Kingdom, Poland, Scandinavian countries, Russia, Japan, China…). The publishing of the Tokaido product line, and its 200.000 units sold worldwide (at the present day) achieved to establish Funforge as one of the world’s leading boardgame publisher.

The quality of its products and the prestige of internationally renown authors gave the publisher several prices in jury and international press.

Press contact

Charlotte NOAILLES, Marketing & PR Manager

charlotte@funforge.fr    +33 (0) 9 84 27 96 40

 

About North Star Games

North Star Games strives to bring more people into board gaming by publishing party games that focus on social interaction rather than fierce competition and strategy games that have simple, intuitive rules with deep, strategic game play.

Access the website: http://www.northstargames.com/

Press contact

Luke WARREN

luke@northstargames.com   202.679.0107

 

Download the press release in PDF

Click here to access the press release.

 

evolution_north-star-games_funforge


Press release: Enigma Distribution handles the edition and the distribution of TOKAIDO™ for the Dutch speaking market

Press release: Enigma Distribution handles the edition and the distribution of TOKAIDO™ for the Dutch speaking market

Paris – March 24th, 2016,

PRESS RELEASE

Enigma Distribution handles the edition and the distribution of TOKAIDO™ for the Dutch speaking market.

 

Today, we are very pleased to announce that, starting from now, Enigma Distribution handles the Tokaido™ classic edition of the French publisher and distributor Funforge, for the Dutch speaking market.

For now, this partnership only concerns the Tokaido™ classic edition, part of the Tokaido™ product line (200.000 units sold worldwide – at the present day), which includes the following products: Tokaido™ classic edition (2012), Tokaido Crossroads™ (first expansion, 2013), Tokaido Matsuri™ (second expansion, 2016), Tokaido Collector’s Accessory Pack™ (2016) and the Tokaido Deluxe Edition™ (2016).

Both Enigma Distribution and Funforge are delighted to work together on the Tokaido™ classic edition.

tokaido box

 

About Enigma Distribution

Founded in 2011, Enigma Distribution is a distributor and publisher of exclusive brands and board and card games for the Dutch speaking market. They are specialized in Trading Card Games and collectibles.

Well-known brands from their portfolio are Panini™, Pokémon™, Yu-Gi-Oh!™ and Magic: The Gathering™.

Press contact

Anne PRONK, Marketing & PR

anne@bergsalaenigma.nl

 

About Funforge

Created in 2008, Funforge is a privately held company with office located in Paris – France, which publishes and distributes fun and beautiful card and board games for a wide audience, with great replayability.

Since its creation, Funforge became a recognized publisher in the boardgame industry, being distributed worldwide (France, US and North America, Germany, United Kingdom, Poland, Scandinavian countries, Russia, Japan, China…). The publishing of the Tokaido™ product line, and its 200.000 units sold worldwide (at the present day) achieved to establish Funforge as one of the world’s leading boardgame publisher.

The quality of its products and the prestige of internationally renown authors gave the publisher several prices in jury and international press.

Press contact

Charlotte NOAILLES, Marketing & PR Manager

press@funforge.fr

 

Download the press release in PDF

Click here to access the press release.

 

Visuel_enigma-distribution-funforge


Press release: Funforge handles the Lookout Games line of products in French speaking countries

Press release: Funforge handles the Lookout Games line of products  in French speaking countries

Paris (France) – February 15th, 2016,

PRESS RELEASE

Funforge handles the Lookout Games line of products in French speaking countries

 

Today, we are very pleased to announce that, starting from now, Funforge will proudly handle the Lookout Games line of products in French speaking countries. After a successful collaboration on Patchwork™ designed by Uwe Rosenberg and released in 2014, this new partnership announces a long term agreement between Lookout Games and Funforge.

On this agreement, the first games to be released in french will be Isle of Skye™, Oh My Goods!™, Trambahn™, Grand Austria Hotel™ and the new Agricola™ editions, coming in 2016. Agricola™ is the highly acclaimed game from designer Uwe Rosenberg which returns in 2016 bigger and better than ever!

Throughout 2016, Mayfair Games and Lookout Games will release three Agricola™ products: the base Agricola™ game for 1-4 players, the Agricola™ Family Edition for 1-4 players, and finally the Agricola™ 5-6 Player Extension. As Funforge is now the exclusive publishing and distribution partner for the Lookout Games catalog in French speaking countries, the editor will handle these new games too.

Both Lookout Games and Funforge are delighted to work together on these long-awaited products.

Stay tuned for more details and further press releases.

 

About Lookout Games

Lookout Games, is a German based, board and card game publisher, founded in 2000. Lookout Games is best known for their award-winning board game, Agricola™, that has been published in 16 languages worldwide.

Lookout Games continues to grow, with games for both families and hobby gamers around the world.

 

About Funforge

Created in 2008, Funforge is a privately held company with office located in Paris – France, which publishes and distributes fun and beautiful card and board games for a wide audience, with great replayability.

Since its creation, Funforge became a recognized publisher in the boardgame industry, being distributed worldwide (France, US and North America, Germany, United Kingdom, Poland, Scandinavian countries, Russia, Japan, China…). The publishing of the Tokaido™ product line, and its 200.000 units sold worldwide (at the present day) achieved to establish Funforge as one of the world’s leading boardgame publisher.

The quality of its products and the prestige of internationally renown authors gave the publisher several prices in jury and international press.

 

Press contact

Charlotte Noailles – Marketing & PR Manager at Funforge
+33 (0) 9 84 27 96 40
press@funforge.fr
http://www.funforge.fr/US/

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ZNA: Today on Kickstarter!

ZNA: Today on Kickstarter!

mia

JOURNAL OF THE DARK DAYS

MIA – It is not my fault

It was a Monday, the start of a week like so many others before. I will never forget. The air was heavy, the sky overcast, and a filthy rain pattered on the floor of what I called my lab. No one then could foresee that, soon, sunlight would be but a fond memory….

I had just finished building my own openPCR. In a few words let’s say that it’s a machine that lets the average person analyze DNA samples. I downloaded the plans from the Bio-Hack network because the city authorities had banned machines like this. The only city in the entire country prohibiting openPCR, and that is where I live…. In order to test my machine I decided to start with a simple experiment. I was a biochemistry student and wished to be a part of the bio hacking community in order to improve my skills and open my mind to learning methods beyond the traditional classroom setting.

In short, it was a Monday. Recently, I had found an interesting tutorial on Bio-Hack and was about to try producing a living organism based on bio-brick. I had just put my suit and my gas mask on when it all started, without warning.

First, it seemed like night was falling. Just like that, in the blink of an eye. But weirdly, the night was coming from the sea. Then, it started to move toward the city along the coast, and the more it filled the sky, the more we understood that this was not nightfall… It was a huge and dark cloud of fog, thick and frightening. It moved as if it were alive, driven by its own will. It advanced inexorably towards the residential areas before devouring them and making them disappear under its unnerving volutes. As it progressed across the city, everything became silent: the sirens of police cars, the screams of passers-by trying to escape, the horns of vehicles in gridlock, drivers panicking….

Everything stopped moving and fell silent as it crept.

Then, suddenly, it was on me. Its density became apparent as it hit my building with a large thud. Most of the windows were smashed under the pressure, and exploded into pieces. The fog rushed into the room, pervading it completely. I could barely see my gloved hands, lit only by the LEDs of my gas mask.

I just stood there for at least an hour, completely frozen with fear. It is only when the fog substantially cleared up that I could see the other side of the street again. It is also at that moment that I decided to get out of the rat hole my apartment just turned into.

Not until I reached the street and saw the dying streetlights, the flipped cars, the lifeless bodies, and the collapsed buildings did I really understand.

I realized then that nothing would ever be the same.

 

MIA’S MINIATURE 3D CONCEPT

mini_teaser3

MIA’S PLAYER BOARD

playerboard_mia_wip


ZNA on Kickstarter D-2!

ZNA on Kickstarter D-2!

smokey

JOURNAL OF THE DARK DAYS

Smokey – Underground on ground level

I had been searching 3 long hours for the break in this pipe. I always hated working on Monday mornings. Who came up with THAT idea? The residents of the Southend area had reported various sewage issues. And for these cases, I was always the designated volunteer, because I never complain — well, at least, compared to the other guys…

88 feet underground, I was begrudgingly trudging through the muck, bumping into debris of all kinds, from organic filth to plastic, unable to identify the source of all these troubles… I must admit that our sewer network is a tangled maze of pipes, and its maintenance never was the top priority at city hall. Fortunately, working in the dark was never an issue for me, to the point that the other guys nicknamed me “Smokey, risky areas specialist”.

I saw suspicious smoke in the pipe ahead of me, and metal screeching noises started reverberating all around me. By reflex, I tightened the filter on my gas mask and tucked the wrench in my hand back into my toolbelt. When suddenly, multiple lines broke, and weird liquids and vapors started filling the sewer — and if you’ve ever been in a sewer, you can only imagine how bad a substance has to be to seem strange there. I had only one thought in my mind: Get out, and fast!

I started to run as fast as my waders and the sewage permitted, panting hard in my mask, which made breathing difficult in the best of conditions. Now the entire sewer network was crumbling.

Flexing my climbing skills to their max, I finally managed to scramble out of this hellhole and reached the surface.

But that was only to discover that Hell was already out here, too.

A spectacle of devastation greeted me: A thick black fog had pervaded the city, the streets were strewn with wrecked cars and even more littered with… motionless bodies.

Alone, I started to look for other survivors…

SMOKEY’S MINIATURE 3D CONCEPT

smokey

SMOKEY’S PLAYER BOARD

playerboard_Smokey_wip


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